Friday, November 22, 2013

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Lab # 3 SOCKET PROGRAMMING Objective 1. Understand socket programming with TCP and UDP. 2. Develop UDP guest/server programs for a saucer-eyed application. Introduction Sockets are a instrument that eitherows programs to communicate, either on the same machine or crossways a ne 2rk. A program that wishes to receive a partnership from approximately early(a) program, asks the operating system to create a socket and defy it to some port. Then the program sits and listens on the socket it has created to receive entranceway connections. The other program also creates a socket for communicating with the receiver. The ships company call for to specify the IP address and the port calculate of the receiving end. If all goes well, and as we will see shortly, the two programs evince a communication through the network occasion their sockets. The two programs may exchange information, each by writing to and interpret from the socket it h as created. appellation 1. Develop a simple application over UDP, apply port No. 5465 The client sends the message Hello community to server. The server receives the message and prints the line on its standard output. |Server.pl single-valued function |Client.
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pl | | |use | |use ! | | |IO::Socket::INET; |IO::Socket::INET; | | | | |$server=IO::Socket::INET->new(LocalPort=>5465,Proto=>UDP); |$client=IO::Socket::INET->new(PeerPort=>5465,Proto=>UDP,PeerA| |...If you want to get a full essay, order it on our website: BestEssayCheap.com

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